# Our History

The idea of **Metal Box**, was born from several references, to be more specific from Japanese animated series of **mechs** and combat where the use of **exoskeletons** is common and applied in various subgenres, which is why we have dared to adopt the theme of the use of this technology as a reference for a video game, but this was not enough, since we did not want to simply make a copy of an existing game, we had to innovate, work much more on the concept and customize the idea a little more for future goals, it is worth mentioning that at first it was just a simple idea for a conventional game, but with the arrival of **NFT** games gave us the impetus we needed to further develop this great project.

Consistent with the above, we have made alliances to form a team that was able to provide the necessary manpower for the development of the project, we did not want a game that would imitate others, we had to innovate with something that was not yet present in the gaming market, avoiding **2D** game models with basic and simple mechanics, with absurd returns on investment, and with life spans of less than **6 months**, we seek to deliver something more **interesting, durable, and fun** with a diverse niche market and that is appealing to all audiences.

This is how **Metal Box** was born, as a fresh, innovative and different **NFT** Boxing game, we are still in development stages, however, the vision and mission is clear, we are focusing on delivering to our community a **AAA**, Play-to-Earn, entertaining, competitive and profitable game that can encourage sportsmanship and physical training through a **VR** (**V**irtual **R**eality) system. Who wouldn't like a fighting game and through it you can earn passive and active income? is what we propose with the **Metal Box** project and other possible titles within our **Metaverse**.
